The Water Margin

My favourite visual Water Margin (apart from the NTV show that got me into it in the first place, but had a weird overlay of Japanese sexism and bondage) was the Chinese TV show that they made, I think in the 90s. I probably have the DVDs somewhere or other, though no English subtitles.

The Water Margin 1

The Water Margin is a good game, go for it! Personally, I would have considered the following options: 1) GURPS. Doesn't work for your group, but I'd have considered it. 2) Adapting Maelstrom: Domesday for China. (It's set for times soon after a conquest) or Maelstrom: Rome (Roman society, with its patrons and clients, is close enough). I'd probably just end up combining them both, using MD ...

The Water Margin 2

Tempted to steal Outlaws of the Water Margin's Motivation system. But I'm already doing that for Phaserip. If it's a good system it's worth stealing twice.

That reminds me of the issue of modelling WillPower in games that I waxed on about in the Outlaws of the Water Margin thread..,

The Water Margin 4

In many historical (and potentially) ahistorical settings, Etiquette is kind of a big deal. Empire of the Petal Throne, Bushido/Sengoku and other games set in Feudal Japan, Outlaws of the Water Margin, all focus on societies with strictly codified forms of etiquette. And, while it's often...

The Water Margin 5

Paul Mason's Outlaws of the Water Margin, which has no set list of attributes, rather characters have a list of talents (natural proficiencies) and a list of skills, and any bonuses for a roll are added up. With a few specific exceptions, most things can be taken either as a talent or a skill, or both.