In Exalted: Essence, the Brawl, Martial Arts, and Melee Abilities do not exist as such, along with Archery and Thrown. There's just Close Combat and Ranged Combat. Furthermore, all Exalted share a common body of Charms, with few splat-unique/exclusive Charms, and Charm trees are meant to be short. So, there is no Solar Brawl Tree or Solar Melee Tree, as such. Instead, there are likely Close ...
By the end of the Second Age, she has enough power to start working against the Deathlords and the Abyssal Exalted. She opposes the Deathlords and the Abyssal Exalted because she fears their power could be turned against her. The Liminal Exalted would be her tools for disrupting the plans of the Deathlords and Abyssal Exalted.
Parry DV is (Dex + Ability + weapon Defense)/2, rounded down if the character is mortal and rounded up if Exalted. At Dex 5/Melee 5, that is a Parry DV of 5 (5+5+1)/2], or 11/2 = 5.5 rounded down to 5. In mass combat the commander calculates Parry DV as normal then adds half its Close Combat Rating as a bonus to the commander's Parry DV.
The Alchemical Exalted are the Chosen of the Machine God, biomechanical demigods forged from divine metal and heroic souls. They do not rule the Eight Nations, but serve as Champions of the people, a sacred duty greater than any ambition. The eldest of Alchemicals transcend their human forms to become metropoli, living cities
In Exalted, that means I would normally play the game with its normal timeframe; moments of adventure separated by weeks to months of downtime in which occur training, sorcerous work, infrastructure-building, the formation of groups and organization, and all that. Gloam… isn’t that.