Compendium Of Food Additive Specifications

Yholl wrote: I understand that it's a cool feature and a neat way of choosing maps, but I think a more mod-compatible method of selection would be a better choice for a multi-mapset compilation. The "Compendium" multi-WAD compilation mod just has you walk straight into a portal with the .WAD's title screen on it. Think that would be a better idea?

Compendium Of Food Additive Specifications 1

Compendium is as the name implies a compilation-style project, containing a hand picked collection of some of the best doom maps/wads released from 1994 to roughly 2004-2005, representing the classic era of Doom modding.

Re: Compendium - Classic Megawad Compilation by Dynamo ยป Fri 5:33 pm dmslr wrote: How can I delete all custom stuff? I think all you need to do is either comment out the relevant bits in TERRAIN.txt or just delete the file entirely (some of the liquids are originally from the mappacks featured, such as Daedalus if memory serves).

This allows you to always see cards you've never seen, and gives you a fighting chance at finishing that Card Compendium! Note that Collector Mode will still not offer you cards that are illegal to spawn in the current map, so keep that in mind when chasing down those last few cards. Enjoy! Added 7 new cards. Added a new game mode: Collector!

Compendium Of Food Additive Specifications 4

Compendium works pretty well. The new monsters which replace anytime WolfSS was used as a replacement... well, they won't work with creature wads that substitute the original creature replacements.

Compendium Of Food Additive Specifications 5

Compendium - Classic Megawad Compilation - Page 7 - Welcome to the ...

I think I can make Compendium compatible with DoomRPG Rebalance in the near future. However, I can't guarantee that Lexicon + Compendium will work simultaneously, there are suspicions that the numbering and naming of map's content may overlap (example textures).

Compendium Of Food Additive Specifications 7