Humanoid Mutate 5e

Hi, Ive been making a snowy island and I wanted to detect if the player is in the water and then the start to lose health because the water is really cold. The issue is that I cant seem to access the Humanoid Root Part. Ive tried a WaitForChild:() but then I get and Infinite yield. This is a local script in starter player scripts and Im accessing the player using Players.LocalPlayer. Code ...

Especially considering humanoid built-in functions are written in c, it will always be more performant than any custom luau equivalents (unless you manage to simplify it for a special purpose case). To be completely honest, humanoids are just baseline extremely heavy, and you can only optimize them so much.

Humanoid Mutate 5e 2

Past Updates... v0.1 Our first step in Humanoid Componentization (more info coming soon) begins with a new physics controller. We’ve rebuilt it from the ground up using the same internal objects and constraints that make up the rest of our physics engine. This should provide a more robust and physically accurate controller, open up more customization options, and simplify optimizations down ...

Humanoid Mutate 5e 3

When the humanoid dies, this Humanoid.Died Event never fires, even when the player falls into the void. I’ve looked everywhere and never found a solution. local DeathEvent = game:GetService ("ReplicatedStorage"):WaitFor…

Humanoid Mutate 5e 4

I’m trying to make a bot for my game, when the player walks too close to the bot I want the bot to stop. I’ve tried moving the humanoid to its humanoidRootPart, it just starts spinning around endlessly. How could I do th…

Hello. How do I get Humanoid From A Player with a server-side script? I have tried looking through the dev forums/hub and made many scripts but I still can’t get the Player’s Humanoid. How do I do it? (Humanoid is the Humanoid in the Player Model in workspace) Any help is appriecated.